Megaman 2 boss guide- April 29th, 2017

Warning incomplete, Enter at own risk Would be apperciated if you put how to kill each boss in comments to get this done faster, also names

Megaman 2 has no boss killing glitches, but it is an easier game than Megaman (Boss wise) Here is how to kill each of them. (BTW all but two bosses is weak to Megamans megablaster)

  1. Airman- Air man is the weakest to megamans megablaster, but he is also weak to bubble lead
  2. Crashman-  is weak to Airmans item
  3. The Alien (true final boss)- This thing will be healed by all of your weapons except for bubble lead. He is tough, but if you attack, then dodge as much as you can, it will probably be easy. Makes a mostly useless item finally useful.

Megaman 1 Boss Guide – April 27th, 2017

This is a game I would personally recommend to anyone, beginner, veteran, age 3, age 60, anyone. It is a little difficult, but is the easiest Megaman game. If you want to start to play the Megaman series, play them in order. -The Firemoon Gamer.

Today I am doing a boss guide for Megaman 1. It is a game where all you do is walk, jump, and shoot. That is all there is to it. I am going to highlight all the bosses’ weaknesses. But before that, I am going to highlight the cutter boomerang glitch.

The cutter boomerang glitch is an oversight: with cuttermans item, the cutter boomerang, you can deal infinite damage. It is where you select the cutter boomerang and when it hits an enemy or boss, continuously mash select to deal damage infinitely. This glitch/oversight happens because the cutter boomerangs stays out of the field indefinitely until the boomerang goes back to you. When you press select, the boomerangs despawns because the game is paused, then re-spawns back into play when you press select. When this happens, if it is on an enemy, it deals out damage again, mostly because the damage dealt to the enemy is already given, but since the boomerang spawned is “new”, it can deal damage to the same enemy over and over again. So essentially, you could theoretically deal infinite damage.

1. Gutsman- Gutsman stage should be the first stage you tackle, as he is the weakest to the mega blaster, but if you don’t do him first, he is weak to bombmans power.

2. Cutterman – Cutterman is weak to Gutsman’s item, so if you pick up the rocks in the arena and throw them at him; he should die in two hits.

3. Elecman-By now you should have the cutter boomerang, and guess what Elecmans weakness is. Even without the cutter boomerang glitch, he is extremely weak to the cutter boomerangs.

4.Iceman is weak to elecmans power, and it gets him defeated quickly.

5. Bombman- Bombman is weak to firemans power, so just defeat him with that, or the boomerang

6. Fireman- Fireman is weak to icemans power, but the cutter boomerang glitch is perfectly valid.

5. Bombman- Bombman is weak to firemans power, so just defeat him with that, or the boomerang, which is good practice for what is coming up.

7 Yellow Devil- The yellow devil is what one could literally be called an actual devil. He is immune to mostly everything, but use the cutter boomerang glitch and you won’t deal with hours of swearing and cursing at the devil.

8 Megaman Clone- Just use the boomerang glitch again, but his weakness is the mega buster

9. Machine bubble- this fight is hard. But in all honesty, just use gutmans item, and then use the mega buster, because that is what it is weak to. Also Elecmans item, but megabuster is faster and more reliable in this case.

10 Dr. Wily- Dr. Wily is weak to the mega buster, firemans power, boomerang, and elecmans power.  Hold off using elecmans power during stage one, because it does double damage stage 2 (if you’ve played megaman before you know what I mean)

 

Punch out NES tips- April 21st, 2017

This game is recommended to veteran gamer’s, but anyone can enjoy it. It is a little hard, and it took me a year to beat. Please don’t blame me if you rage out, I am innocent. It is fun nevertheless though. Beginner gamer’s might  give up on gaming if they play that, but I highly doubt it. It would be funny to see though. But you shouldn’t give up if you play this and it’s too hard.

Today I am going to give tips on how to beat some of the characters from Punch Out.

Glass Joe – Punch him, with an uppercut right before he hits to give him a star punch. You can also punch him when his arms are lowered, but you attack normally.

Von Kaiser – When he is about to punch he turns yellow, so punch him in the gut to receive a star. Not very easy though, so one should try either blocking his punch or dodging then uppercut wail on him, but if you have a star, after uppercutting star punch him.

Piston Honda – Whenever he raises his eye brows, punch him to get a star.  Whenever he is about to punch, with a funny look on his face, uppercut him. After he uppercuts you, star punch him.

Don Flamenco – Punch him, dodge his attacks, and then punch to the rhythm of the noise made when you hit him.

King Hippo – He attacks when he opens his mouth, so uppercut him before he punches, and when he bandages appear on his stomach, punch him there.

Great Tiger – When his gem glows, uppercut him to get a star. When he leans, punch in the same direction to get a star. When he does his special move, the magic punches, block each punch until you see his face all confused and dizzy; then do an uppercut to knock him out.

Bald Bill – He shuffles his fists, RIGHT BEFORE he punches, so uppercut him then, this should get you a star. If you punch anytime before he punches, you should get a star regardless. When he goes all the way back hit him. When he comes to you to knock him out.


Piston Honda 2 – He is about to piston punch you, when he raises his eyebrows, so uppercut him. Same as before, but in the second round, after he tries to uppercut you, when you uppercut him then star punch him, for some strange reason it’s counts as an instant KO.

Soda Popinski – Dodge his punches, then uppercut straight afterwards. Block whenever he crouches, he’ll wait, and punch him to get a star. Star punches are instant KOs from the sheer difficulty to actually get one, you’ll get the opportunity to do it after he punches and you dodge, you also have to uppercut twice.

Bald Bill 2 – Same as before, but he will now taunt you with a duck and raise, just punch when he ducks and uppercut whens he is up. Also only when he lounges at you Upper cut  use or star punches to knock him out.

Don Flamenco 2 – When he chenches his left arm, upper cut him, dodge, and wail on him. When he is about to uppercut you, uppercut him for a star. When he is about to punch you in the face punch him in the gut for a star

Sandman – when he shuffles his fists, dodge and Uppercut. When he does the Uppercut (1 in a row) dodge, uppercut, then punch repetitively. When he does the three in a row uppercut, dodge left left right, then uppercut him, then punch repetitively

Super Macho Man- Dodge his attacks then Uppercut repetitively. When he swings around dodge down (do this by double tapping down) repetitively (as many times as he spins) when he shows his back uppercut

Mr. Dream- He is completely randomized. Look at his eyebrows for when he is about to punch, dodge, and Uppercut.

Metriod zero mission Speed running tips- April 20th, 2017

This is a game recommended for every one. This game can be hard at times, but don’t immediately try to speed run it. Play it once or twice, and then try go at it.

       

Today I am going to give speed running tips for Metroid Zero mission.  This is an easy game to speed run. Then again I have played this game so many times that I know the amount of time in between each hit that an enemy has technical invincibility after you hit it, and how to space in between that you do double damage. That’s sadly not on here. But that is on a professional level.  This guide is people new to speed running.

First of all I’m going to give tips for the infinite wall jump. In Metriod, if you go up to a wall and jump to it, if you jump away in the opposite direction you will do a wall jump. However, in Metriod Zero mission, if you go change directions back to the wall when you wall jump, you will go back to the wall, higher. So theoretically, this could replace space jump early and mid game.

Another thing in Metriod Zero mission is bomb jumping. If you have the bombs and Morph Ball (technically Maru Maru) you can do what is known as a bomb jump. You can lay as many bombs as you want, even in midair. So spam bombs and you should be able to bomb jump to normally out of reach places, even unreachable by wall jumping.

The final thing is early varia suit. As soon as you get ledge grab and ice beam, you can get the varia suit. Normally you are intended to get the high jump before hand, but all you need to do is get the enemy in the room when you first come in the room to the path to the varia suit

. brinstatUpper highest hallway right next to save room is the one

Get the enemy above the area and if you hit it perfectly timed you should be able to go to the above area right before the hallway to the varia suit. Keep in mind that this item in all technicality can be gotten late game by skipping the varia suit all together, because when you get the gravity suit you are intended to have the varia suit, so the game basically gives it to you if you don’t have it. Either way can make a speed run faster timing, with skipping the varia suit harder but faster. So in reality it is dealers choice. That is all for now.

Image found at www.guiasnintendo.com