MegaMan Zero is a game I love extremely much, and as I was playing it, I decided to do a review/ recommendation for it. Megaman Zero is a 2D platformer for the Gameboy advance, with surprisingly good graphics for its time. This game could be mistaken for a game from today if it wasn’t for being on the gameboy. This game was somewhat ignored for its time, as the Megaman series as a hole was on the decline. Although this is a technical review, I really want Megaman as a series to come back, as it was (and is) a really good series.
The music is different for every location, so you have more music for every location that adds more replay ability. The story and plot may be confusing if you never played Megaman X, but it will be even more confusing if you haven’t played Megaman at all. At times it can be difficult, but for the most part (at least for me) it is pretty easy.
It can give some people a hard time to get an A rank on all missions (don’t worry if it does, it defiantly gives me a hard time), but it is even harder to get 100 percent. I would say level up your skills for weapons as fast as you can, because it makes the game a whole lot easier if you do. If you can get past the first two bosses, you should be able to beat the game (key term should, please don’t get mad at me if you can’t), but you should save regularly. Try to explore as much as you humanly can, but other than that, good luck.
I personally would give this game a 5 out of 5 star rating. Thank you for taking your time to read this, and good bye for now. -The Firemoon gamer